结构化游戏治疗

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}} 结构化游戏治疗,也称为发泄游戏治疗(Release Play Therapy),是一种针对儿童心理治疗方式,是游戏治疗的一种。是在1930年代由David Levy提出,是针对30年代对由经历特别压力状况的儿童所设计出来的理论。到了1950年代由Gove Hambidge发扬David Levy的理论,正名为结构化游戏治疗。这个过程中包含直接引发情境,玩出这个情境,让经历特别压力状况的儿童,能自由自在的游戏,从这过程中得到回复的效果。

理论[编辑 | 编辑源代码]

David Levy认为治疗者主要是做情境的切换,来帮助经历特别压力状况的儿童,用选定玩具来重新创造激起治疗儿童的焦虑反应的过程。在一开始可以让治疗的儿童先自由地游戏来熟悉情境和治疗者,由治疗者决定控制引起压力的情境,重新经历创痛事件让治疗的儿童来宣泄伤痛和负面情感。治疗的儿童不是单方面的被动接受者,而会治疗过程中会转变成主动的行动者,治疗者主要是治疗过程中得到语言或非语言反应给儿童知道。

发泄游戏治疗者活动模式[编辑 | 编辑源代码]

  1. 丢掷东西或打破气球来发泄行为,或者是吸奶瓶得到满足
  2. 在标准化情境发泄调感情,像是婴儿在母亲胸前激起婴儿兄弟的竞争情绪
  3. 创造出一个特定的游戏情境,让儿童再次面对经历的压力,来宣泄情绪

资料来源[编辑 | 编辑源代码]

  1. 游戏治疗 建立关系的艺术(Play Therapy The Att of the Relationship) edited byGarry L.Landreth
  2. Heidi Gerard Kaduson, Charles E. Schaefer. 游戏治疗101. 台北: 张老师文化. 2000. ISBN 9576934613. 
  3. 游戏治疗实务指南(Play Therapy in Action A Casebook For Practitioners) edited by Terry Kottman,Ph.D. and Charles Schaefer,Ph.D.
  4. Alexander.E(1964).School cebtered play-therapy program.personnel and Guidance Journal
  5. Allan.J & Berry.P(1987).Sandplay.Special .Special Issue:Counseling with expssive arts.Elementary School Guidance and Counseling